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Ghostbusters on PS4 has seven playable areas, some with multiple missions within them but one of the most shocking facts about the choice of environments are how many are direct analogues to ones seen in Ghostbusters: Sanctum of Slime.
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The deceptive marketing would perhaps sting a little less if they actually tried to make more out of the four characters they wouldn’t even dignify with actual names, but these are all incidental details in a game that puts much of its focus on its action. However, the game’s box art is a bit unusual after you see Bob is way too large to be one of the people on the cover and both Meadow and Megan have hair that wouldn’t fit within those silhouette shapes, and even if those shadows were meant to mimic the women from the film there is still no way to accurately line up those silhouettes with the four actresses’ proportions. The four characters all feel almost like they were ripped out of a Saturday morning cartoon similar to the Extreme Ghostbusters show, and while they are unfortunately hard to hear when they banter in a regular level since they’re relatively quiet in noisy battles, the scenes where they engage with some exaggerated character to set up the next level lets them show off who they are fairly well.
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Chaz fills a fairly standard role, quick to joke and dive into the action so he fits neatly into a jovial hero type, with the big guy Bob balancing him out as a more friendly yet dim character the others can bounce off of. Megan is the team’s other female member, rebellious, rude, and with an in your face attitude to match some of her more morbid quirks. Meadow feels like the leader of the group, her scientific knowledge making her perhaps the only member who takes anything seriously even though she can indulge in a quip filled repartee with the others at times. To actually learn the names of the characters you play as you’ll have to consult unused files in the game’s code, and I’ll be using the names found there so I’m not just identifying them by their appearance or unique ghostbusting weaponry. Instead, players assume the roles of the four Ghostbusters who are holding down the fort while they’re gone, and unfortunately the game never says their name in any form. Ghostbusters on PS4 takes place after the events of the 2016 film, the four ladies called away from their ghost hunting work in New York to protect the president from ghostly assassins, and unfortunately this detail is never reincorporated so you never get to play that striking level concept. Unfortunately, while Ghostbusters on PS4 is definitely superior to Ghostbusters: Sanctum of Slime, it’s only by a slim margin. Ghostbusters: Sanctum of Slime was a poorly made and aggravating experience, but whereas the Ghostbusters film made in 2016 was attempting to remake a quality film, the game could have been a chance to fix the issues of a terrible game.
EXTREME GHOSTBUSTERS PS1 PC
Ghostbusters on PS4, Xbox One, and PC is almost like a reboot in itself, taking the gameplay style of Atari’s Ghostbusters: Sanctum of Slime and knocking five years of dust off its gameplay style for another go at a top-down four player shooter. In 2016 a Ghostbusters reboot was produced, and in the game meant to tie into the film, Activision took a very strange approach.